41 Video Gaming Statistics 2024 (Users & Demographics)

Video gaming has become a source of entertainment for people of all ages, and many players are carving a career out of it in 2024.

More than 1.3 billion users play video games in 2024, and a large number of males are into gaming compared to females.

Currently, people enjoy gaming content more than ever, and the gaming industry is flourishing.

This article features the most significant statistics about video gaming users, revenue, and games.

Video Gaming Statistics: Top Picks (2024)

  • Over 1.31 billion people will play video games in 2024.
  • Video game players worldwide spend 8.45 hours per week playing video games.
  • The global video gaming market size is expected to reach $447.31 billion in 2024.
  • Males make up 55% of video game players, and females make up 45% of gamers.
  • The video gaming industry is set to generate a revenue of $282.33 billion in 2024.
  • 67.7% of video game players play games on smartphones. 
  • The video game market in the United States is projected to bring in around $78.01 billion in revenue by 2024. 

Video Game Users 

  1. The number of video game users in 2024 is expected to be 1.31 billion. 

Comparatively, in the year 2021, the number of video game users was approximately 1.18 billion. 

Further, the number of digital video game users worldwide is projected to reach 1.47 billion by 2027.

The following table displays the number of video game users over the years. 

YearNumber of digital game users
2027*1.47 billion
2026*1.42 billion
2025*1.37 billion
20241.31 billion
20231.22 billion
20221.11 billion
20211.18 billion
20201.08 billion
20190.9 billion
20180.83 billion
20170.76 billion

Source: Statista    *Projected numbers

  1. The number of physical video game users in 2024 is estimated to be 1.13 billion 

At the same time, the predicted number of digital video game users in 2024 is expected to reach  2.77 billion. 

On the other hand, the number of digital video game users is projected to grow to 3.02 billion by 2027. 

The number of physically sold video game users is anticipated to cross the 1.18 billion mark in 2027.

The following table displays the number number of digital video game users and physical video game users over the years. 

Number of Digital & Physical Video Game Users
YearNumber of digital video gamersNumber of physically sold video game users
2027*3.02 billion1.18 billion
2026*2.94 billion1.17 billion
2025*2.86 billion1.15 billion
20242.77 billion1.13 billion
20232.64 billion 1.08 billion
20222.46 billion1.04 billion
20212.58 billion1.18 billion
20202.39 billion1.24 billion
20192.03 billion1.14 billion

Source: Statista      *Projected numbers

How Many Hours Do Players Spend Playing Video Games? 

  1. In 2021, video game players worldwide spend 8.45 hours every week playing video games on average.

 Besides, gamers in China spend the most time playing video games. They spend approximately 12.39 hours every week playing video games. 

The following table displays the time spent by video gamers every week playing games in different countries. 

CountryTime Spent By Video Gamers Per Week Playing Games
China12.39 hours
Vietnam10.16 hours
India8.61 hours
Indonesia8.54 hours
Global8.45 hours
United States7.71 hours
United Kingdom7.17 hours
Germany7.13 hours
South Korea5.88 hours

Source: Statista

Video Games Users: Demographics

  1. Around 92.6% of 16 to 24-year-old male internet users play video games, and  89.6% of female users played video games in 2023.

The following table displays the share of internet users in different age groups who play video games. 

Age GroupFemaleMale 
16-2489.6%92.6%
25-3485.2%89.1%
35-4480.2%85.1%
45-5474.5%79.9%
55-6469.6%70.8%

Source: Statista

  1. The average age of video game players is recorded to be 31 years

Besides, the players aged 18  to 34 play the most video games, contributing to a 36% share of video game players. 

The following table displays the video game players in different age groups as of 2022. 

Age Group of Video Game Players
Age GroupPercentage Of Video Game Players
Less than 18 years24%
18 years to 34 years36%
35 years to 44 years13%
45 years to 54 years12%
55 years to 64 years9%
65 years+6%

Source: Statista

  1. 52% of the video game players are male, while 48% of the players are female. 

The following table shows the percentage of male and female video game players. 

GenderPercentage Of Video Game Players
Female 48%
Male52%

Which Is The Most Popular Video Game Genre?

  1. 63% of video gamers said that they mostly like playing casual games on a regular basis as compared to the other gaming genres. 
  2. The most popular video game genre among all age groups is shooter games. It is preferred by 62.4% of video game players between the age of 16 to 24 years and 58.6% of video game players aged 25 to 34 years. 

At the same time, the second most preferred video game is an action-adventure.

The following table shows the most popular video game genre in different age groups and the preferences of video games across all age groups. 

Video Game Genre16-24 years 25-34 years35-44 years45-54 years55-64 years 
Shooter62.4%58.6%50.5%40.8%29.3%
Action-adventure56.8%53.5%49.2%39.7%28.8%
Simulation39.3%36.5%31.5%24.4%20.5%
Sports37.8%40.2%36.3%30%22%
MOBA36.8%36.9%30.3%22.5%16.6%
Racing36.2%37.8%34.6%28.3%20.4%
Strategy34%35%33.2%27.1%21.8%
Puzzle platform32.9%35.6%34.7%30.6%28.9%
Action platform30.7%32.3%30.2%24%17.6%
FightingNA32.8%29.4%22.1%NA
Battle royale35.5%NANANANA
Online board gamesNANANANA18.5%

Source: Statista

  1. 37.8% of gamers aged 25 to 34 years said that racing is one of the most-played gaming genres in recent years. 

Video Game Market Size

  1. The market value of video games is forecasted to reach $447.31 billion by the end of the year 2024. Comparatively, in 2022, the market was valued at $350.02 billion.  

The video gaming market is projected to reach a valuation of $871.11 billion by 2030.

The following table displays the market value of the video gaming industry over the years. 

Video Game Market Size
YearMarket Value
2032*$1065.12 billion
2031*$964.52 billion
2030*$871.11 billion
2029*$784.66 billion
2028*$704.94 billion
2027*$631.64 billion
2026*$564.49 billion
2025*$503.15 billion
2024*$447.31 billion
2023$396.64 billion
2022$350.02 billion

Source: Statista      *Projected numbers

  1. With an expected revenue of $222.23 billion in 2024, the Asia-Pacific region has the largest share of video game revenues globally. 

North American region will add an estimated $129.45 billion in revenue in 2024.

Europe is projected to generate around $87.78 billion in video gaming revenue in 2024, while the rest of the world is expected to contribute $7.86 billion in revenue.

Here is a table showing the video gaming revenue by region over the years:

YearNorth AmericaAsia PacificEuropeRest of world
2032*$312.19 billion$533.84 billion$204.82 billion$14.27 billion
2031*$282.25 billion$482.89 billion$185.95 billion$13.43 billion
2030*$254.51 billion$435.64 billion$168.37 billion$12.58 billion
2029*$228.89 billion$391.98 billion$152.05 billion$11.74 billion 
2028*$205.31 billion$351.76 billion$136.95 billion$10.92 billion
2027*$183.67 billion$314.84 billion$123.02 billion$10.11 billion
2026*$163.88 billion$281.06 billion$110.22 billion$9.33 billion
2025*$145.84 billion$250.24 billion$98.49 billion$8.58 billion
2024$129.45 billion$222.23 billion$87.78 billion$7.86 billion
2023$114.6 billion$196.83 billion$78.03 billion$7.18 billion
2022$100.96 billion$173.5 billion$69.03 billion$6.52 billion

Source: Statista

Video Gaming Market Penetration 

  1. Indonesia has the highest penetration rate of around 96.5%, and the Philippines follows closely with a 95.9% video game penetration rate.

The global video games penetration rate was around 83.1% as of Q3 2023.

The following table displays the share of internet users playing video games in different regions worldwide. 

RankCountryVideo Game Penetration Rate 
1Indonesia96.5%
2Philippines95.9%
3Turkey94.8%
4Thailand93.2%
5Vietnam93.2%
6Saudi Arabia91.8%
7India91.7%
8South Africa91.7%
9Mexico91.2%
10Taiwan91.1%

Source: Statista

Global Video Game Market Revenue 

  1. The global digital video gaming market is expected to generate $282.33 billion by the end of the year 2024. 

Comparatively, in the year 2023, the revenue generated by the digital video game market was recorded to be $249.59 billion. 

The digital video game market revenue worldwide is set to cross over $363.19 billion by 2027.

The following table displays the video gaming revenue generated worldwide over the past years. 

YearRevenue
2027*$363.19 billion
2026*$336.68 billion
2025*$312.37 billion
2024*$282.33 billion
2023$249.59 billion
2022$223.2 billion
2021$227.32 billion
2020$192.92 billion
2019$153.37 billion
2018$131.6 billion
2017$113.65 billion

Source: Statista      *Projected numbers

  1. In the year 2023, digital video games generated a revenue of $222.2 billion. At the same time, the physically sold video games are predicted to generate a revenue of $11.32 billion in the year 2023. 

On the contrary, digital video games generated $ 154.9 billion in the year 2021, and physically sold video games generated $14.34 billion. 

The following table displays the revenue generated by digital video games and physical video games sold over the years. 

YearDigital Video GamesPhysically Sold Video Games
2027*$286.4 billion$11.79 billion
2026*$273.1 billion$11.67 billion
2025*$259.4 billion$11.52 billion
2024$243.7 billion$11.41 billion
2023$222.2 billion$11.32 billion
2022$197.4 billion$11.22 billion
2021$185.2 billion$13.39 billion
2020$154.9 billion$14.34 billion
2019$119.3 billion$13.93 billion
2018$104.6 billion$15.21 billion
2017$91.16 billion$15.99 billion

Source: Statista.      *Projected numbers

  1. In 2022, the highest revenue of the video gaming industry is generated in the Asia-Pacific region, with a market revenue share of 46%. At the same time, 27% of the video gaming market revenue is generated in North America. 

The following table displays the video game market revenue share generated by different regions across the world.

RankRegion Share Of Video Game Market Revenue 
1Asia-Pacific46%
2North America27%
3Europe18%
4Latin America5%
5Middle East & Africa4%

Source: Statista. 

Video Gaming Industry In The United States

  1. The video games market in the United States is estimated to reach a revenue of around $78.01 billion by 2024. 
  2. The video game market revenue in the United States is expected to grow by 14.26% in the year 2024. Comparatively, in the year 2023, the revenue of the video game market grew by 13.02%. 

The following table shows the revenue growth of the video game market in the United States over the years.

YearVideo game market revenue growth
2027*8.04%
2026*9.05%
2025*12.93%
202414.26%
202313.02%
20223.83%
202121.9%
202023.32%
201921.85%
201814.28%

Source: Statista       *Projected

Video Game ARPU Worldwide

Here is a table showing the ARPU of video games over the years:

YearMobile GamesOnline Games
2027*$64.26$25.99
2026*$62.32$25.29
2025*$60.15$24.59
2024*$57.64$23.88
2023$53.52$23.11
2022$50.38$22.17
2021$55.12$21.63
2020$55.76$21.01
2019$53.67$20.93
2018$49.7$20.89
2017$46.7$21.07

Source: Statista

Video Game Device Statistics 

  1. 83.1% of video game players said they play video games on any device. Besides, 67.7% of video game players said they play video games on Smartphones. 

The following table shows the share of internet users who play video games on selected devices as of Q3 2023.  

DeviceShare Of Internet Users That Play Video Games
VR headset6.5%
Media streaming device8.8%
Handheld gaming device11.6%
Tablet device16.3%
Games console24.2%
Laptop or desktop35%
Smartphone67.7%
Any device83.1%

Source: Statista

  1. 58% of the users in the United States use smartphones to play video games. 

At the same time, 37% of the country uses the console to play video games. 

  1. Almost 56.7% of video game players in Canada reported that they play video games on Smartphones. 

Video Game Addiction Statistics 

  1. Male gamers are found to be strongly addicted to excessive gaming in comparison to female video game players. However, 10% to 15% of video gamers have compulsive gaming addiction issues. This number is quite less than the percentage of video gamers around the world. 
  2. 90% of gamers said that they get joy out of playing video games. At the same time, 87% of them reported that they get mentally stimulated by video games and hence love playing them. 

The following table shows the experience video game players have and how it affects them. 

ExperiencePercentage Of Video Gamers
Joy90%
Mental stimulation87%
Stress relief87%
Teamwork Skills81%
Inspiration79%

Mobile Gaming

  1. Mobile games have an average revenue per user of around $57.64 in 2024.  Online games have a global ARPU of $23.88, and download games have $17.06. 
  2. In the 3rd quarter of the year 2022, the mobile gaming revenue generated worldwide from the Apple App store was recorded to be $11.9 billion. At the same time, the revenue generated from the Google Play store was $7.4 billion. 

The following table displays the mobile gaming revenue generated worldwide from the Apple App store and Google Play store. 

QuarterApple App StoreGoogle Play
Q2 202211.9 billion7.4 billion
Q2 202212.7 billion7.4 billion
Q1 202212.9 billion8.2 billion
Q4 202112.8 billion8.6 billion
Q3 202113.2 billion8.9 billion
Q2 202112.7 billion8.9 billion
Q1 202113.1 billion9.4 billion
Q4 202012.3 billion8.5 billion
Q3 202012.4 billion8.3 billion
Q2 202012 billion8.1 billion
Q1 202010.8 billion6.9 billion

Source: Statista

  1. The United States was the leading mobile gaming market worldwide, with a share of 29% in the year 2022. Japan followed it, with a mobile gaming share of 19%. 

The following table shows the share of the mobile gaming market worldwide over the past years. 

Year United StatesJapanChinaSouth KoreaTaiwanOther
202229%19%18%7%3%25%
202128%21%18%7%3%24%
202028%22%18%7%3%23%
201926%23%20%6%3%22%
201824%26%19%6%3%22%
201723%26%21%7%2%21%
201623%28%19%6%24%
201526%30%11%7%25%
201427%29%7%8%29%

Source: Statista

Video Gaming And Esports

  1. E-sports generated a revenue of $1.38 billion in the year 2022. Besides, in the year 2025, it is expected to generate $1.86 billion. 

The following table displays the revenue generated by the eSports market worldwide over the past years. 

YearRevenue Generated By eSports
2020996  million
20211,136.5  million
20221,384  million
2025*1,866.2  million

Source: Statista.

  1. During the year 2022, the tickets and merchandise segment of the global eSports market generated an estimate of $107.9 million. At the same time, esports sponsorships generated $837.3 million. 

The following table displays the esports revenue generated in the year 2022 in different segments. 

E-Sports SegmentRevenue Generated In The Year 2022
Streaming46.3 million
Digital53.9 million
Merchandise & tickets107.9 million
Publisher fees130.7 million
Media rights207.8 million
Sponsorships837.3 million

Source: Statista

  1. In 2022, 261.2 million eSports enthusiasts watched eSports games. Besides, 270.9 million eSports audiences in 2022 were the occasional audiences. 

The following table displays the eSports audience size worldwide over the years. 

YeareSports EnthusiastsOccasional Viewers
2025*318.1 million322.7 million
2022261.2 million322.7 million
2021240 million249.5 million
2020215.2 million220.5 million

Source: Statista.      *Projected

Gaming Live Streaming Statistics

  1. Twitch is one of the most preferred ways viewers watch their favorite gamers stream online. A total of 210 million hours was spent by video gamers on Twitch watching the live stream of their favorite videogame players in 2022. 

Besides, 8.4 million hours were spent live streaming games by video gaming fans on YouTube Gaming Live. Most YouTube users prefer to watch games like Minecraft, Fortnite, PUBG, GTA-5, etc.

The following table displays the number of hours streamed on leading gaming live-stream platforms worldwide in the third quarter of the year 2022. 

Live Streaming PlatformHours Streamed On The Platform
Twitch210.4 million
YouTube Gaming8.4 billion
Facebook gaming7.5 billion. 

Source: Statista

  1. A total of 5.71 billion hours were reported to be watched on Twitch in the 3rd quarter of the year 2022.  At the same time,  1.17 billion hours were watched on YouTube gaming live. 

The following table displays the number of hours viewed on leading gaming livestream platforms in the third quarter of 2022.

PlatformHours Watched On The Platform 
Twitch5,712 million
YouTube Gaming Live1,176 million
Facebook Gaming382 million

Source: Statista

  1. In the 3rd quarter of 2022, Twitch had approximately 10 million unique streaming channels. While YouTube Gaming Live had 443 thousand channels. 

The following table displays the number of unique channels streaming on the leading live-streaming platforms. 

PlatformHours Watched On The Platform 
Twitch10 million
YouTube Gaming Live443 thousand
Facebook Gaming238 thousand

Source: Statista

  1. Twitch is one of the most preferred ways to watch your favorite players playing a variety of online games. 

The most followed game on Twitch is Fortnite, with 82.25 million followers. The second most followed game on Twitch is Grand Theft Auto V, with 54.01 million. 

The following table displays the games with the most Twitch followers worldwide, as recorded in November 2022. 

RankGame Number Of Followers On Twitch 
1Fortnite82.25 million
2Grand Theft Auto V54.01 million
3Grand Theft Auto Online45.2 million
4Minecraft44.74 million
5PUBG: Battlegrounds35.75 million
6League of Legends33.38 million
7Counter-Strike: Global Offensive32.43 million
8Overwatch21.02 million
9Call of Duty: Warzone16.91 million
10DOTA 215.86 million

Source: Statista

  1. The average number of concurrent viewers recorded on Twitch in March 2024 is reported to be 2.43 million. Besides, in December 2023, it was recorded to be 2.47 million. 

The following table displays the average number of concurrent viewers on Twitch over the past months. 

Month Twitch Concurrent Viewers 
March 20242.43 million
February 20242.58 million
January 20242.63 million
December 20232.47 million
November 20232.46 million
October 20232.44 million
September 20232.34 million
August 20232.40 million
July 20232.54 million
June 20232.54 million
May 20232.43 million
April 20232.43 million

Source: Twitch Tracker

  1. The average number of concurrent viewers on YouTube Gaming Live in March 2024 was recorded to be 10.3 million. While in December 2023, it was recorded to be more than 11 million. 

The following table displays the average number of concurrent viewers on YouTube Gaming Live over the past months.

MonthYouTube Live Concurrent Viewers
March 202410.3 million
February 20249.8 million
January 202410.5 million
December 202311.12 million
November 20238.16 million
October 20239.13 million
September 202310.20 million
August 202313.21 million
July 20239.09 million
June 20239.72 million
May 20239.67 million
April 202314.84 million

Source: Streams Charts

VR Gaming

  1. The VR gaming revenue is expected to reach over $3.2 billion in 2024.

The revenue of Virtual reality gaming was around $1.8 billion in 2022, which rose to $2.5 billion in 2023.

Here is a table showing the revenues of VR gaming over the years:

YearVR Gaming Revenue
2024$3.2 billion
2023$2.5 billion
2022$1.8 billion
2021$1.4 billion
2020$0.9 billion
2019$0.5 billion

Source: Statista, Sora AI Video

  1. The global VR market was worth $7.72 billion in 2020 and is expected to reach $26.9 billion by the end of the year 2027. It is expected to grow at a CAGR of 19% between the years 2021 to 2027. 

Gaming Console Statistics 

  1. 46% of players in the United States are console gamers. They usually prefer 60% of action games, and 57% of them prefer shooting games on the console. 
  2. Besides, most gamers prefer Xbox, Playstation, and Nintendo Switch over PC for gaming. 
  3. Xbox Live has more than 100 million active users. It basically offers free service, but users can purchase paid plans to make the best out of their gaming experience. 
  4. PlayStation Plus has around 47.4 million subscribers. Besides, between the years 2014 and 2021, it gained 39.7 million users despite being down due to paywalls in 2013. 
  5. The Nintendo Switch has sold around 139 million units. However, one of the most popular Nintendo consoles is the Wii. It has made around 101.63 million in sales. 

Conclusion: Number of Video Gamers Are Expected To Reach 1.31 Billion By The End of 2024 

With more than a billion people gaming in 2024, the video gaming industry has grown explosively in the last decade. 

After the smartphone revolution, there has been a significant increase in the number of mobile gamers.

Apart from gaming, the game streaming industry is also attracting many gamers who want to make a career as full streamers.

These were some of the most impactful statistics about the video game industry.

Do you love to play video games? Let us know your opinion in the comment sections below. 

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