Video games have surely gained a lot of popularity after the Covid-19 pandemic hit. Since then, many game players have been attracted to video games and are switching to video game devices like consoles, PlayStation, etc.
Moreover, Video games have taken over the world, with a user base of approximately equal to 3 billion and a market value of more than $200 million.
Want to explore more details about Video gaming?
You surely are on the right page. We have compiled all the latest statistics about video games in the following article. Apart from that, you will also come across mobile gaming statistics, eSports statistics, and console gaming statistics.
Video Gaming Statistics: At A Glance

- By the end of the year 2023, video games are expected to have 3.27 billion users. Besides, in the year 2021, the number of video game users was 3.21 billion.
- More than 227 million people in the United States play video games for atleast one hour a day.
- $233.5 billion is expected to be generated by the video gaming industry in the year 2023.
- $82.82 is expected to be generated as average revenue per user by 2023
- At least 8 hours a week are spent by video game users playing video games.
- The video gaming market is expected to reach $217.06 billion by the end of the year 2023.
- 63% of video game users said that they usually like playing video games.
- Around 66% of video game players use mobile to play video games, while almost 39% of the players use PC or desktop.
- Only 10% of the 3 million video gamers said that they are addicted to playing video games.
- 55% of the video game players are male while 45% of the players are recorded to be female.
Video Game Users
- The number of video game users in the year 2023 is expected to be 3.27 billion. Comparatively, in the year 2021, the number of video game users was approximately 3.21 billion.
The following table displays the number of video game users over the years.
Year | Number Of Video Game Users |
2017 | 2.39 billion |
2018 | 2.48 billion |
2019 | 2.62 billion |
2020 | 3.05 billion |
2021 | 3.21 billion |
2022 | 3.03 billion |
2023 | 3.26 billion |
2024 | 3.45 billion |
2025 | 3.58 billion |
2026 | 3.69 billion |
2027 | 3.80 billion |
Source: Statista.Ā
- The number of physical video game users forecasted for the year 2023 is approximately 1. 089 billion. At the same time, the predicted number of digital video game users in the year 2023 is 2.68 billion.
On the other hand, the number of digital video game users in the year 2021 was recorded to be 2.61 billion, and the physically sold video games had a user base of approximately 1.17 billion.
The following table displays the number number of digital video game users and physical video game users over the years.
Year | Digital Video Game Users | Physical Video Game Users |
2017 | 1.735 billion | 1.219 billion |
2018 | 1.879 billion | 1.158 billion |
2019 | 2.052 billion | 1.111 billion |
2020 | 2.423 billion | 1.224 billion |
2021 | 2.614 billion | 1.175 billion |
2022 | 2.502 billion | 1.037 billion |
2023 | 2.682 billion | 1.089 billion |
2024 | 2.821 billion | 1.146 billion |
2025 | 2.909 billion | 1.173 billion |
2026 | 2.995 billion | 1.195 billion |
2027 | 3.080 billion | 1.208 billion |
Source: Statista.
How Many Hours Do Players Spend Playing Video Games?
- On average, video game players worldwide spend 8.45 hours every week playing video games. Besides, gamers in China spend the most time laying video games. They spend approximately 12.39 hours every week playing video games.
The following table displays the time spent by video gamers every week playing games in different countries.

Country | Time Spent By Video Gamers Per Week Playing Games. |
China | 12.39 hours |
Vietnam | 10.16 hours |
India | 8.61 hours |
Indonesia | 8.54 hours |
Global | 8.45 hours |
United States | 7.71 hours |
United Kingdom | 7.17 hours |
Germany | 7.13 hours |
South Korea | 5.88 hours |
Source: Statista.
Video Games Users: Demographics
- 87.3% of female internet users reported that they play video games. At the same time, 89.7% of 16 to 24 years male internet users play video games.
The following table displays the share of internet users in different age groups that play video games.
Age Group | Female | Male |
16-24 | 87.3% | 89.7% |
25-34 | 86.5% | 88% |
35-44 | 80.6% | 84.8% |
45-54 | 74.2% | 76.9% |
55-64 | 65.4% | 66.7% |
Source: Statista.
- The average age of video game players is recorded to be 31 years. Besides, the age group of players from 18 years to 34 years plays the most video games contributing to 38% share of the video game players.
The following table displays the video game players in different age groups.
Age Group | Percentage Of Video Game Players |
65 years+ | 7% |
55 years to 64 years | 9% |
45 years to 54 years | 12% |
35 years to 44 years | 14% |
18 years to 34 years | 38% |
Less than 18 years | 20% |
- 55% of the video game players are male, while 45% of the players are female.
The following table shows the percentage of male and female video game players.
Gender | Percentage Of Video Game Players |
Female | 45% |
Male | 55% |
- 77% of the Millenials and 60% of Gen X consumers reported that they play video games. At the same time, 81% of the GenZ said that they play games.
The following tables show the percentage of adults in different generations that play video games.
Generation | Percentage Of Adults |
Gen Z | 81% |
Millennials | 77% |
Gen X | 60% |
Baby Boomers | 42% |
Which Is The Most Popular Video Game Genre?
- 63% of video gamers said that they mostly like playing casual games on a regular basis as compared to the other gaming genres.
- The most popular video game genre among all age groups is shooter games. It is preferred by 66% of video game players between the age of 16 years to 24 years and 64% of video game players in the age groups of 25 to 34 years.
At the same time, the second most preferred video game is an action-adventure. It is the most preferred game in the age groups of 45 to 54 years and 55 to 64 years.
The following table shows the most popular video game genre in different age groups and the preferences of video games across all age groups.
Video Game Genre | 16-24 years | 25-34 years | 35-44 years | 45-54 years | 55-64 years |
Shooter | 66% | 64% | 56% | 43% | 32% |
Action-adventure | 62% | 60% | 54% | 44% | 33% |
Simulation | 43% | 43% | 38% | 29% | 22% |
MOBA | 42% | 43% | 35% | 24% | 18% |
Sports | 41% | 44% | 42% | 31% | 24% |
Racing | 40% | 45% | 41% | 32% | 23% |
Strategy | 40% | 43% | 39% | 30% | 22% |
Battle royale | 40% | NA | NA | NA | NA |
Puzzle platform | 36% | 41% | 40% | 34% | 31% |
Fighting | 34% | 38% | 34% | 25% | NA |
Action platform | NA | 37% | 35% | 26% | 20% |
Online board games | NA | NA | NA | NA | 19% |
Source: Statista.
- 37% of gamers said that racing is one of the most played gaming genres in recent years.
Video Game Market Size
- The market value of video games is forecasted to reach $217.06 billion by the end of the year 2023. Comparatively, in the year 2020, it was valued at $155.89 billion.
The following table displays the market value of the video gaming industry over the years.
Year | The Market Value Of The Video Gaming Industry |
2020 | 155.89 billion |
2021 | 178.37 billion |
2022 | 197.11 billion |
2023 | 217.06 billion |
2024 | 240.31 billion |
2025 | 268.81 billion |
Source: Statista.
- The predicted market size of the gaming market in North America is predicted to reach 67.53 billion by the year 2023. At the same time, the video game market in Latin America is expected to have a video game market size of 9.23 billion.
The following table displays the video game market value in different regions of the world.
Region | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
North America | 49.017 billion. | 56.802 billion | 62.342 billion | 67.532 billion | 73.736 billion | 80.922 billion |
Latin America | 7.819 billion | 8.464 billion | 8.953 billion | 9.228 billion | 9,195 billion | 9.260 billion |
West Europe | 32.415 billion | 38.618 billion | 45.347 billion | 53.784 billion | 70,788 billion | 78.491 billion |
Central & East Europe | 8.886 billion | 9.570 billion | 9.934 billion | 10.209 billion | 10,416 billion | 10.618 billion |
Far East & China | 47.558 billion | 54.099 billion | 59.314 billion | 64.771 billion | 70.788 billion | 78.491 billion |
Indian Subcontinent | 1.948 billion | 2.031 billion | 2.075 billion | 2.151 billion | 2.275 billion | 2.491 billion |
Rest of Asia Pacific | 5.833 billion | 6.208 billion | 6.448 billion | 6.591 billion | 6.612 billion | 6.676 billion |
Africa & Middle East | 2.411 billion | 2.574 billion | 2.694 billion | 2.790 billion | 2.840 billion | 2.902 billion |
Source: Statista.
Video Gaming Market Penetration
- Almost 82% of global Internet users play video games on any device. The highest video game usage is recorded in the Philippines, with a gaming penetration of 95.8%. Besides, Indonesia ranked second, with 94.8% of internet users playing video games in the country.

The following table displays the share of internet users playing video games in different regions around the world.
Rank | Country | Video Game Penetration Rate. |
1 | Philippines | 95.8% |
2 | Indonesia | 94.8% |
3 | Vietnam | 93.1% |
4 | Thailand | 93% |
5 | Turkey | 92.3% |
6 | India | 91.9% |
7 | Mexico | 91.3% |
8 | Taiwan | 91.3% |
9 | Saudi Arabia | 90.1% |
10 | South Africa | 89.7% |
Source: Statista.
Global Video Game Market Revenue
- The global video gaming market is expected to generate $233.5 billion by the end of the year 2023. Comparatively, in the year 2021, the revenue generated by the video game market was recorded to be $198.6 billion.
The following table displays the video gaming revenue generated worldwide over the past years.
Year | Revenue Generated By Video Games |
2017 | 107.1 billion |
2018 | 119.9 billion |
2019 | 133.3 billion |
2020 | 169.2 billion |
2021 | 198.6 billion |
2022 | 208.6 billion |
2023 | 233.5 billion |
2024 | 255.1 billion |
2025 | 270.9 billion |
2026 | 284.8 billion |
2027 | 298.2 billion |
Source: Statista.
- In the year 2023, digital video games generated a revenue of $222.2 billion. At the same time, the physically sold video games are predicted to generate a revenue of $11.32 billion in the year 2023.
On the contrary, digital video games generated $ 154.9 billion in the year 2021, and physically sold video games generated $14.34 billion.
The following table displays the revenue generated by digital video games and physically sold video games over the years.
Year | Digital Video Games | Physically Sold Video Games |
2017 | 91.16 billion | 15.99 billion |
2018 | 104.6 billion | 15.21 billion |
2019 | 119.3 billion | 13.93 billion |
2020 | 154.9 billion | 14.34 billion |
2021 | 185.2 billion | 13.39 billion |
2022 | 197.4 billion | 11.22 billion |
2023 | 222.2 billion | 11.32 billion |
2024 | 243.7 billion | 11.41 billion |
2025 | 259.4 billion | 11.52 billion |
2026 | 273.1 billion | 11.67 billion |
2027 | 286.4 billion | 11.79 billion |
Source: Statista.
- The highest revenue of the video gaming industry is generated in the Asia-Pacific region, with a market revenue share of 48%. At the same time, 26% of the video gaming market revenue is generated in North America.
The following table displays the video game market revenue share generated by different regions across the world.
Rank | Region | Share Of Video Game Market Revenue |
1 | Asia-Pacific | 48% |
2 | North America | 26% |
3 | Europe | 18% |
4 | Latin America | 5% |
5 | Middle East & Africa | 4% |
Source: Statista.
Video Gaming Industry In The United States
- The video gaming industry generated a revenue of $4.35 billion in January 2023. Comparatively, in January 2022, it generated a revenue of $4.59 billion.
The following table displays the revenue generated by the video gaming industry over the past months.
Month | Revenue Generated By The Video Gaming Industry In The United States. |
Jan 2023 | 4.35 billion |
Dec 2022 | 7.58 billion |
Nov 2022 | 6.29 billion |
Oct 2022 | 4.27 billion |
Sep 2022 | 4.07 billion |
Aug 2022 | 4.1 billion |
Jul 2022 | 4.18 billion |
Jun 2022 | 4.34 billion |
May 2022 | 3.68 billion |
Apr 2022 | 4.34 billion |
Mar 2022 | 4.85 billion |
Feb 2022 | 4.38 billion |
Jan 2022 | 4.59 billion |
Source: Statista.
- The video game market revenue in the United States is expected to grow by 9.8% in the year 2023. Comparatively in the year 2021, the revenue of the video game market grew by 17.1%.
The following table shows the revenue growth of the video game market in the United States over the years.
Year | Revenue Growth Of The Video Game Market In The United States. |
2018 | 11.6% |
2019 | 16.6% |
2020 | 28.6% |
2021 | 17.1% |
2022 | 10.5% |
2023 | 9.8% |
2024 | 7.6% |
2025 | 5.9% |
2026 | 4.9% |
2027 | 4.7% |
Source: Statista.
- The video game market revenue growth of digital video games in the year 2023 is expected to be 10.8%. At the same time, the physically sold video game market is expected to have a revenue decline of 4.7% in the year 2023.
The following table displays the video game market revenue growth in the United States by segment over the years.
Year | Digital Video Games Growth Rates. | Physically Sold Video Games Revenue Growth Rate. |
2018 | 16.2% | -6.2% |
2019 | 21.6% | -7.2% |
2020 | 33.2% | 0.3% |
2021 | 20.3% | -9.5% |
2022 | 12.7% | -13.2% |
2023 | 10.8% | -4.7% |
2024 | 8.2% | -2.7% |
2025 | 6.3% | -1.4% |
2026 | 5.1% | -0.4% |
2027 | 4.9% | -0.2% |
Source: Statista.
- In the year 2022, 52% of the video game players in the United States were male, while 48% of the players were female. Comparatively, in the year 2021, male video game players were recorded to be 55% of the players while 45% of the video game players were females.
The following table displays the percentage of male and female video game players in the United States.
Year | Male | Female |
2013 | 55% | 45% |
2014 | 52% | 48% |
2015 | 56% | 44% |
2016 | 59% | 41% |
2017 | 59% | 42% |
2018 | 55% | 45% |
2019 | 54% | 46% |
2020 | 59% | 41% |
2021 | 55% | 45% |
2022 | 52% | 48% |
Source: Statista.
Video Game ARPU Worldwide
- The digital video game is expected to generate approximately $82.82 as the average revenue per user by the end of the year 2023. At the same time, it is expected that physical video games will generate $10.39 as average revenue per user.
Comparatively, In the year 2021, digital video games generated an ARPU of $70.82, and $11.4 was generated as ARPU by physically sold video games.
Year | Digital Video Games | Physically Sold Video Games. |
2017 | 52.52 | 13.11 |
2018 | 55.67 | 13.14 |
2019 | 58.14 | 12.53 |
2020 | 63.91 | 11.71 |
2021 | 70.82 | 11.4 |
2022 | 78.9 | 10.81 |
2023 | 82.82 | 10.39 |
2024 | 86.36 | 9.95 |
2025 | 89.15 | 9.82 |
2026 | 91.18 | 9.76 |
2027 | 92.96 | 9.75 |
Source: Statista.
Video Game Device Statistics
- 81.9% of video game players said that they play video games on any kind of device. Besides, 66.2% of video game players said they play video games on Smartphones.
The following table shows the share of internet users that play video games on selected devices.

Device | Share Of Internet Users That Play Video Games. |
VR headset | 8.7% |
Media streaming device | 9.4% |
Handheld gaming device | 13.1% |
Tablet device | 16.5% |
Games console | 25.3% |
Laptop or desktop | 37.9% |
Smartphone | 66.2% |
Any device | 81.9% |
Source: Statista.
- 56% of the users use smartphones to play video games in the United States. At the same time, 34% of the country uses the console to play video games.
- Almost 50% of video game players in Canada reported that they play video games on Smartphones.
- Around 50% of video game players in all countries reported that they play video games on smartphones.
Video Game Addiction Statistics
- Male gamers are found to be strongly addicted to excessive gaming in comparison to female video game players. However, only 10% of video gamers have compulsive gaming addiction issues. This number is quite less than the percentage of video gamers around the world.
- 90% of gamers said that they get joy out of playing video games. At the same time, 87% of them reported that they get mentally stimulated by video games and hence love playing them.
The following table shows the experience video game players have and how it affects them.
Experience | Percentage Of Video Gamers |
Joy | 90% |
Mental stimulation | 87% |
Stress relief | 87% |
Teamwork Skills | 81% |
Inspiration | 79% |
Gaming Console Statistics
- 46% of players in the United States are console gamers. They usually prefer 60% of action games, and 57% of them prefer shooting games on the console.
- Besides, most gamers prefer Xbox, Playstation, and Nintendo Switch over PC for gaming.
- Xbox live has more than 100 million active users. It basically offers free service, but users can purchase paid plans to make the best out of their gaming experience.
- PlayStation Plus has around 47.6 million subscribers. Besides, between the years 2014 and 2021, it gained 39.7 million users despite being down due to paywalls in 2013.
- The Nintendo Switch has sold around 92.87 million units. However, one of the most popular consoles Nintendo is Wii. It has made around 101.63 million in sales.
Mobile Gaming
- In the 3rd quarter of the year 2022, the mobile gaming revenue generated worldwide from the Apple App store was recorded to be $11.9 billion. At the same time, the revenue generated from the Google Play store was $7.4 billion.
The following table displays the mobile gaming revenue generated worldwide from the Apple App store and Google Play store.
Quarter | Apple App Store | Google Play |
Q2 2022 | 11.9 billion | 7.4 billion |
Q2 2022 | 12.7 billion | 7.4 billion |
Q1 2022 | 12.9 billion | 8.2 billion |
Q4 2021 | 12.8 billion | 8.6 billion |
Q3 2021 | 13.2 billion | 8.9 billion |
Q2 2021 | 12.7 billion | 8.9 billion |
Q1 2021 | 13.1 billion | 9.4 billion |
Q4 2020 | 12.3 billion | 8.5 billion |
Q3 2020 | 12.4 billion | 8.3 billion |
Q2 2020 | 12 billion | 8.1 billion |
Q1 2020 | 10.8 billion | 6.9 billion |
Source: Statista.
- The United States was the leading mobile gaming market worldwide, with a share of 27% in the year 2022. It was followed by Japan, with a mobile gaming share of 20%.
The following table shows the share of the mobile gaming market worldwide over the past years.
Year | United States | Japan | China | South Korea | Taiwan | Other |
2022 | 27% | 20% | 18% | 7% | 3% | 25% |
2021 | 29% | 21% | 17% | 7% | 3% | 24% |
2020 | 28% | 22% | 18% | 7% | 3% | 23% |
2019 | 26% | 23% | 20% | 6% | 3% | 22% |
2018 | 24% | 26% | 19% | 6% | 3% | 22% |
2017 | 23% | 26% | 21% | 7% | 2% | 21% |
2016 | 23% | 28% | 19% | 6% | – | 24% |
2015 | 26% | 30% | 11% | 7% | – | 25% |
2014 | 27% | 29% | 7% | 8% | – | 29% |
Source: Statista.
Video Gaming And Esports
- E-sports generated a revenue of $1.38 billion in the year 2022. Besides, in the year 2025, it is expected to generate $1.86 billion.
The following table displays the revenue generated by the eSports market worldwide over the past years.
Year | Revenue Generated By eSports |
2020 | 996 million |
2021 | 1,136.5 million |
2022 | 1,384 million |
2025 | 1,866.2 million |
Source: Statista.
- During the year 2022, the tickets and merchandise segment of the global eSports market was expected to generate $107.9 million. At the same time, eSports sponsorships generated $837.3 million.
The following table displays the esports revenue generated in the year 2022 in different segments.
E-Sports Segment | Revenue Generated In The Year 2022 |
Streaming | 46.3 |
Digital | 53.9 |
Merchandise & tickets | 107.9 |
Publisher fees | 130.7 |
Media rights | 207.8 |
Sponsorships | 837.3 |
Source: Statista.
- In the year 2022, 261.2 million eSports enthusiasts watched eSports games. Besides, 270.9 million eSports audiences in the year 2022 were the occasional audiences.
The following table displays the eSports audience size worldwide over the years.
Year | eSports Enthusiasts | Occasional Viewers |
2020 | 215.2 million | 220.5 million |
2021 | 240 million | 249.5 million |
2022 | 261.2 million | 322.7 million |
2025 | 318.1 million | 322.7 million |
Source: Statista.
Gaming Live Streaming Statistics
- Twitch is one of the most preferred ways viewers use to watch their favorite gamers stream online. A total of 210 million hours was spent by video gamers on Twitch watching the live stream of their favorite videogame players in the third quarter of the year 2023.
Besides, on YouTube gaming live, 8.4 million hours were spent live streaming games by video gaming fans.
The following table displays the number of hours streamed on leading gaming live-stream platforms worldwide in the third quarter of the year 2022.
Live Streaming Platform | Hours Streamed On The Platform |
Twitch | 210.4 million |
YouTube gaming | 8.4 billion |
Facebook gaming | 7.5 billion. |
Source: Statista.
- A total of 5.71 billion hours were reported to be watched on Twitch in the 3rd quarter of the year 2022. At the same time, 1.17 hours were watched on YouTube gaming live.
The following table displays the number of hours viewed on leading gaming live stream platforms in the third quarter of the year 2022.
Platform | Hours Watched On The Platform |
Twitch | 5,712 million |
YouTube Gaming Live | 1,176 million |
Facebook Gaming | 382 million |
- In the 3rd quarter of the year 2022, there were approximately 10 million unique streaming channels on twitch. While YouTube Gaming live had 443 million channels.
The following table displays the number of unique channels streaming on the leading live-streaming platforms.
Platform | Hours Watched On The Platform |
Twitch | 10 million |
YouTube Gaming Live | 443 thousand |
Facebook Gaming | 238 thousand |
Source: Statista.
- Twitch is one of the most preferred ways to watch your favorite players playing a variety of online games.
The most followed game on Twitch is Fortnite, with 82.25 million followers. The second most followed game on Twitch is Grand Theft Auto V, with 54.01 million.
The following table displays the games with the most followers on Twitch worldwide as recorded on November 2022.
Rank | Game | Number Of Followers On Twitch |
1 | Fortnite | 82.25 million |
2 | Grand Theft Auto V | 54.01 million |
3 | Grand Theft Auto Online | 45.2 million |
4 | Minecraft | 44.74 million |
5 | PUBG: Battlegrounds | 35.75 million |
6 | League of Legends | 33.38 million |
7 | Counter-Strike: Global Offensive | 32.43 million |
8 | Overwatch | 21.02 million |
9 | Call of Duty: Warzone | 16.91 million |
10 | DOTA 2 | 15.86 million |
Source: Statista.
- The average number of concurrent viewers recorded on Twitch in the third quarter of the year 2022 is reported to be 2.64 million. Besides, in the third quarter of the year 2021, it was recorded to be 2.62 billion.
The following table displays the average number of concurrent viewers on Twitch over the past quarters.
Quarter | Average Number Of Concurrent Viewers On Twitch. |
2022 Q3 | 2.64 million |
2022 Q2 | 2.58 million |
2022 Q1 | 2.84 million |
2021 Q4 | 2.58 million |
2021 Q3 | 2.62 million |
2021 Q2 | 3.01 million |
2021 Q1 | 2.93 million |
2020 Q4 | 2.46 million |
2020 Q3 | 2.15 million |
2020 Q2 | 2.34 million |
2020 Q1 | 1.44 million |
Source: Statista.
- The average number of concurrent viewers on YouTube Gaming live in the 3rd quarter of the year 2022 was recorded to be 544 thousand. While in the 3rd quarter of the year 2021, it was recorded to be 512 thousand.
The following table displays the average number of concurrent viewers on YouTube Gaming Live over the past quarters.
Quarter | Average Number Of Concurrent Viewers On Twitch. |
2022 Q3 | 544 thousand |
2022 Q2 | 518 thousand |
2022 Q1 | 523 thousand |
2021 Q4 | 551 thousand |
2021 Q3 | 512 thousand |
2021 Q2 | 599 thousand |
2021 Q1 | 636 thousand |
2020 Q4 | 871.42 thousand |
2020 Q3 | 758.61 thousand |
2020 Q2 | 695.56 thousand |
2020 Q1 | 498.37 thousand |
Source: Statista.
VR Gaming
- Virtual reality gaming has been on the rise by 0.21% since January 2023.
- Around 2.14% of Steam users have VR headsets.
- Stream has approximately 20 to 30 million daily users.
- Oculus Quest 2 is one of the most popular VR headsets, with more than 47% of gamers using VR headsets. In the year, it sold more than one million units.
- VR gaming revenue is forecasted to reach $1.9 billion by the end of the year 2023. Besides, in the year 2020, VR gaming generated$ 1.1 billion in revenue.
The following table shows the VR gaming revenue over the past years.
Year | Revenue Generated By VR Gaming |
2017 | 400 million |
2018 | 600 million |
2019 | 800 million |
2020 | 1100 million |
2021 | 1400 million |
2022 | 1600 million |
2023 | 1900 million |
2024 | 2400 million |
- The global VR market is worth $7.72 billion and is expected to reach $26.9 billion by the end of the year 2027. It is expected to grow at a CAGR of 19% between the years 2021 to 2027.
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Conclusion: Video Gaming Statistics (2023)
That’s all about Video gaming statistics from my side.
The Video Game industry is predicted to grow further and break new records with the help of virtual reality. Besides, new video games will constantly come out in the market and surprise the world with their new features and visuals.
If you have enjoyed reading the above article, you can check out our website for other latest statistics.
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